Create and publish a card
Last updated
Last updated
Card Class and Type
Choose a Class or Mix-Class. This determines which unique abilities and effects can be added to the card.
Name
Choose a Card Name.
Artwork
Upload a file without copyright violation. Credit another artist if necessary. Try to match the artwork with the Class or Mix-Class Flavor. You can choose whatever artstyle you enjoy as long as it doesn't show inappropriate content.
Position the artwork in the hand card frame and in the onboard card frame.
Flavour
Add an optional Flavor Text. It has no gameplay impact on the game but can spice up the gaming experience with lore.
Cost, Powers, Properties, Abilities and Effects
Costs, Properties, Abilities and Effects need to be balanced against each other. If else the card will be too strong or too weak to create a fun Game experience and therefore rejected by the Council.
Choose a Casting Cost. This is the Amount of Mana that you need to spend to play the card.
Special costs can be added. Those have to be paid in addition to the Casting Cost to play the Card.
Entity cards have an Attack Value. The Attack Value determines how much Damage the Entity can deal to another Permanent in combat.
Entity, Place cards and HQs have a Defense Value. The Defense Value determines how much Damage needs to be dealt to the card to be destroyed and moved to the Dust Pile.
Each card can have up to three but at least one Tag. The Tag has no direct impact on the game, but some card effects refer to tags. This is a way to build synergies between cards.
A maximum of 8 Keywords (abilities and/or effects) can be added to a card.
Summary and Publish
Add Notes for the Council. If you're happy with your draft you can publish the card. In order to publish a card, you'll need to have an empty cardframe available in your account.